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Unsun Karuta

Historic Japanese card game with 75 unique cards and dynamic follow rules.

Hard20–40 min8 playersTrick-takingJapanese

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8 players · 5m/turn · CPU: Medium · Log: Basic log

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8 players · CPU: Medium · Log: Basic log

Unsun Karuta — Rules

How to Play Unsun Karuta

Overview

Unsun Karuta is a traditional Japanese trick-taking card game originating from the Hitoyoshi-Kuma region. This version plays the Hachinin Meri (Eight-Player Meri) variant with 8 players in two teams of 4.

Players & Teams

  • 8 players, seated alternately by team
  • Team A: Players 0, 2, 4, 6
  • Team B: Players 1, 3, 5, 7
  • Play proceeds counterclockwise

The Deck (75 cards)

5 suits, each with 15 ranks (1–9 pip cards + 6 court cards):

SuitTypeColor
パオLongGreen
イスLongBlue
コツRoundRed
オリRoundGold
グルRoundPurple

Court cards: カバ(10), レイ(11), ロバイ(12), ソウタ(13), ウン(14), スン(15)

Trump & Okié

  • After dealing 9 cards to each player (72 total), the 73rd card is placed face up as the Okié
  • The Okié's suit becomes the trump suit for that deal
  • テンカ: When trump ≠ パオ, パオのソウタ becomes テンカ and joins the trump suit

Robai

The player holding the trump suit's ロバイ has a choice:

  • Take the Okié (ロバう): Pick up the Okié, then discard one card to return to 9
  • Hidden Robai (隠しロバイ): Pass — the dealer takes the Okié and discards. All yakus are worth 5 points instead of 2 during this deal

Card Strength

Card rankings depend on whether a card is trump or non-trump, and whether its suit is long (パオ/イス) or round (コツ/オリ/グル).

Trump rankings (strongest → weakest):

  • パオ trump: スン > ウン > ソウタ > ロバイ > レイ > カバ > 9 > 8 > … > 1
  • イス trump: スン > ウン > ソウタ > テンカ > ロバイ > レイ > カバ > 9 > 8 > … > 1
  • Round trump: スン > ウン > ソウタ > テンカ > ロバイ > レイ > カバ > 1 > 2 > … > 9

Non-trump rankings (strongest → weakest):

  • パオ (ソウタ is absent — becomes テンカ): スン > ウン > レイ > カバ > ロバイ > 9 > 8 > … > 1
  • イス: スン > ウン > レイ > カバ > ソウタ > 9 > 8 > … > 2 > ロバイ > 1
  • Round: スン > ウン > レイ > カバ > ソウタ > ロバイ > 1 > 2 > … > 9

Game Flow

Each deal consists of 9 tricks. Phases can shift mid-deal:

Phase 1: Meiraf (Free Play)

  • No follow obligation — play any card regardless of the led suit
  • Trump cards played as followers go face-down (hidden from other players)
  • First trick: Cannot lead with a trump card (unless all cards are trump)

Meri Declaration

When a player leads a trick with a trump card, they declare "Meri!" On that trick, all players who have trump must play trump face-up. Players without trump may play any card.

Phase 2: Monchi (Must Follow)

Starting from the next trick after Meri:

  • If you have the led suit, you must play the led suit or trump
  • If you are void in the led suit, you may play any card (no obligation to play trump)
  • When trump is led, must play trump if you have any
  • Trump cards played as followers go face-down (same as Meiraf)

Trick Resolution

  1. If any trump was played → highest trump wins
  2. Otherwise → highest card of the led suit wins
  3. Cards not matching the led suit or trump never win

Yaku (Bonus Points)

Yaku can only occur on tricks other than the Meri trick, when a trump-suit card is played face-down. If an enemy player also played a trump-suit card face-down in the same trick and the following pairs match:

Court card yakus: スン > ウン, ウン > ソウタ, ソウタ > ロバイ, ロバイ > レイ

Pip yakus (depends on trump suit):

  • Trump is long suit (パオ/イス): 2 beats 1
  • Trump is round suit (コツ/オリ/グル): 8 beats 9

Points: 2 points normally, 5 points on the last trick or during hidden robai.

Invalidation: A yaku is void if all trump-suit cards ranked above the winner in the yaku chain have already been played in previous tricks.

Scoring

Each deal is scored as follows:

  • The team with more tricks earns: trick difference + their yaku points
  • The team with fewer tricks gets 0 (even if they scored yakus)
  • If tricks are tied (unlikely at 9), neither team scores

The game lasts 8 deals. The team with the highest total score wins.