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Suppose

May-follow trick-taking. Deduce hidden hands from scarce information to win tricks.

by hagizou

Easy20–40 min3–4 playersTrick-takingDeduction

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Play Online

Hidden information is never shown to other players. Detailed log can include your own extra information.

4 players · 5m/turn · CPU: Medium · Log: Basic log

Solo Play

Hidden information is never shown to other players. Detailed log can include your own extra information.

4 players · CPU: Medium · Log: Basic log

Suppose — Rules

How to Play Suppose

Overview

Suppose is a trick-taking card game with a unique twist: you arrange a hand of cards, predict how many tricks the recipient will win, and then pass the hand to the player on your left.

Components

  • 48 cards: 4 suits × ranks 1–6 × 2 copies each
  • 3 players: 40 cards (one copy of rank 3 & 4 removed per suit)
  • 4 players: all 48 cards

Round Structure

  1. Deal: Each player receives 11 cards.
  2. Bid Phase:
    • Arrange your 11 cards by suit, sorted in descending order within each suit.
    • Predict how many tricks the player to your left will win with this hand.
    • You may bid one number (exact match = +5 points) or two numbers (either match = +2 points).
  3. Pass: Flip cards 1, 6, and 11 face-down, then pass all 11 cards to your left neighbor. The recipient holds the cards so that 8 are visible to opponents and 3 are private.
  4. Trick-Taking (11 tricks):
    • The lead player plays one card. The suit of that card is the lead suit.
    • Other players may play any card (no follow-suit requirement).
    • The highest card of the lead suit wins the trick. Ties go to the earlier player.
    • There is no trump suit.
    • The trick winner leads the next trick.

Scoring

  • Each trick won: 1 point
  • Single bid hit: +5 bonus
  • Double bid hit (either): +2 bonus

Game End

The game lasts one round per player (3 rounds for 3 players, 4 for 4). The player with the highest total score wins. Ties are shared victories.