Shogi (Japanese Chess)
Overview
Shogi is a two-player strategy board game played on a 9×9 grid. The goal is to checkmate the opponent's King.
Pieces
Each player starts with 20 pieces:
| Piece | Kanji | Movement | Promoted | Promoted Movement |
|---|
| King | 玉/王 | 1 step any direction | — | Cannot promote |
| Rook | 飛 | Any number orthogonally | Dragon (龍) | Rook + 1 step diagonal |
| Bishop | 角 | Any number diagonally | Horse (馬) | Bishop + 1 step orthogonal |
| Gold | 金 | Forward, sideways, backward, forward-diagonal | — | Cannot promote |
| Silver | 銀 | Forward, forward-diagonal, backward-diagonal | Promoted Silver (全) | Moves like Gold |
| Knight | 桂 | Forward 2 + sideways 1 (jumps) | Promoted Knight (圭) | Moves like Gold |
| Lance | 香 | Any number forward only | Promoted Lance (杏) | Moves like Gold |
| Pawn | 歩 | 1 step forward | Tokin (と) | Moves like Gold |
Setup
- Sente (☗ first player) places pieces on the bottom three rows
- Gote (☖ second player) places pieces on the top three rows
- Back rank: Lance, Knight, Silver, Gold, King, Gold, Silver, Knight, Lance
- Second rank: Rook (file 2) and Bishop (file 8)
- Third rank: 9 Pawns
Drops (持ち駒)
When you capture an opponent's piece, it becomes your hand piece. On your turn, instead of moving a piece on the board, you may drop a hand piece onto any empty square.
Dropped pieces are always unpromoted.
Drop Restrictions
- Nifu (二歩): You cannot drop a Pawn in a column that already contains your unpromoted Pawn.
- Dead zone: Pawns and Lances cannot be dropped on the last row. Knights cannot be dropped on the last two rows.
- Uchifuzume (打ち歩詰め): You cannot checkmate the opponent by dropping a Pawn. (Moving a Pawn to deliver checkmate is legal.)
Promotion
When a piece enters, exits, or moves within the promotion zone (the opponent's last 3 rows), it may be promoted. Promotion is mandatory when the piece would otherwise have no legal moves (Pawn/Lance on last row, Knight on last two rows).
Promoted pieces flip to their promoted side and gain new movement abilities. Gold and King cannot promote.
Winning
Checkmate the opponent's King — put it in check with no legal escape. If a player has no legal moves, they lose.
A player may also resign when the position is hopeless. The CPU will resign automatically when it evaluates the position as decisively lost.