Seven Bridge
Players: 2–4
Deck: 53 cards (standard 52 + 1 Joker)
Objective
Be the first to empty your hand by forming melds (card combinations) and discarding. The player with the lowest cumulative penalty after multiple rounds wins.
Card Values (Penalty)
| Card | Points |
|---|
| A | 1 |
| 2–10 | Face value |
| J, Q, K | 10 |
| Joker | Total penalty ×5 (variant) |
Melds
| Type | Requirement | Example |
|---|
| Set (Pon) | 3–4 cards of the same rank, different suits | 5♠ 5♥ 5♦ |
| Run (Chi) | 3+ consecutive cards of the same suit | 4♥ 5♥ 6♥ |
| Single 7 | Any 7 can be melded alone from your hand | 7♠ |
| 2-card sequence with 7 | A 2-card run including a 7, from your hand only | 6♦ 7♦ or 7♦ 8♦ |
| Joker (wild) | Substitutes for any card in a meld | 5♠ Joker 5♦ |
Ace can be low (A-2-3) or high (Q-K-A), but not wrapping (K-A-2).
Note: The single-7 and 2-card-with-7 special melds can only be laid down from your hand during your turn. They cannot be formed by claiming a discard (Chi/Pon).
Turn Flow
- Draw — Take 1 card from the stock pile or the discard pile.
- Meld (optional) — Lay down valid card combinations from your hand.
- Lay off (optional) — Add cards to any player's existing melds. You must have at least one meld of your own before you can lay off.
- Discard — Place 1 card from your hand onto the discard pile. This ends your turn.
Chi & Pon (Claiming Discards)
After a player discards:
- Pon: Any player holding 2+ cards of the same rank may claim the discard to form a set (3+ cards). The claimed card and matching cards are immediately melded.
- Chi: Only the next player may claim the discard to form a run of 3+ cards with same-suit cards from their hand (requires 2+ hand cards + the discard).
- Priority: Pon takes priority over Chi.
- If no one claims, play continues to the next player.
After claiming, the claimer may meld/lay off additional cards, then must discard.
Winning
Empty your hand by discarding your last card. You must finish by discarding — you cannot go out by melding or laying off.
Scoring
- The winner scores 0 penalty for the round.
- Other players receive penalty points equal to the sum of their remaining hand's card values.
- If a player holds a Joker and the 5× variant is enabled, their total penalty is multiplied by 5.
- When any player's cumulative penalty reaches 100, the game ends. The player with the lowest total penalty wins.
Variant
| Option | Default | Description |
|---|
| Joker 5× Penalty | On | Holding a Joker at round end multiplies your penalty by 5 |