All Games
7777

Seven Bridge

Japanese rummy with chi/pon mechanics. Meld cards and empty your hand to win.

Medium15–30 min2–4 playersSet CollectionHand ManagementJapanese

Log in to create matches or join from the lobby.

Open Matches

No matches available. Create one!

Play Online

Hidden information is never shown to other players. Detailed log can include your own extra information.

3 players · 5m/turn · CPU: Medium · Log: Basic log

Solo Play

Hidden information is never shown to other players. Detailed log can include your own extra information.

3 players · CPU: Medium · Log: Basic log

Seven Bridge — Rules

Seven Bridge

Players: 2–4 Deck: 53 cards (standard 52 + 1 Joker)

Objective

Be the first to empty your hand by forming melds (card combinations) and discarding. The player with the lowest cumulative penalty after multiple rounds wins.

Card Values (Penalty)

CardPoints
A1
2–10Face value
J, Q, K10
JokerTotal penalty ×5 (variant)

Melds

TypeRequirementExample
Set (Pon)3–4 cards of the same rank, different suits5♠ 5♥ 5♦
Run (Chi)3+ consecutive cards of the same suit4♥ 5♥ 6♥
Single 7Any 7 can be melded alone from your hand7♠
2-card sequence with 7A 2-card run including a 7, from your hand only6♦ 7♦ or 7♦ 8♦
Joker (wild)Substitutes for any card in a meld5♠ Joker 5♦

Ace can be low (A-2-3) or high (Q-K-A), but not wrapping (K-A-2).

Note: The single-7 and 2-card-with-7 special melds can only be laid down from your hand during your turn. They cannot be formed by claiming a discard (Chi/Pon).

Turn Flow

  1. Draw — Take 1 card from the stock pile or the discard pile.
  2. Meld (optional) — Lay down valid card combinations from your hand.
  3. Lay off (optional) — Add cards to any player's existing melds. You must have at least one meld of your own before you can lay off.
  4. Discard — Place 1 card from your hand onto the discard pile. This ends your turn.

Chi & Pon (Claiming Discards)

After a player discards:

  • Pon: Any player holding 2+ cards of the same rank may claim the discard to form a set (3+ cards). The claimed card and matching cards are immediately melded.
  • Chi: Only the next player may claim the discard to form a run of 3+ cards with same-suit cards from their hand (requires 2+ hand cards + the discard).
  • Priority: Pon takes priority over Chi.
  • If no one claims, play continues to the next player.

After claiming, the claimer may meld/lay off additional cards, then must discard.

Winning

Empty your hand by discarding your last card. You must finish by discarding — you cannot go out by melding or laying off.

Scoring

  • The winner scores 0 penalty for the round.
  • Other players receive penalty points equal to the sum of their remaining hand's card values.
  • If a player holds a Joker and the 5× variant is enabled, their total penalty is multiplied by 5.
  • When any player's cumulative penalty reaches 100, the game ends. The player with the lowest total penalty wins.

Variant

OptionDefaultDescription
Joker 5× PenaltyOnHolding a Joker at round end multiplies your penalty by 5