Gunjin Shogi (Military Chess)
Overview
Gunjin Shogi is a 2-player strategy board game where players deploy military-themed pieces face-down on the board, then take turns moving and attacking. A computer referee resolves combat based on piece ranks. The game features hidden information — you cannot see your opponent's pieces.
Board
The board is 8 columns × 9 rows:
- Rows 0–3: Player 1 territory
- Row 4: Passage zone (2 passages at columns 1 and 6, connected to entry points on each side)
- Rows 5–8: Player 2 territory
- Each player has a 総司令部 (Headquarters) spanning columns 3–4 in their back row
Setup
Both players simultaneously place 31 pieces face-down in their 4×8 territory (the 総司令部 cell cannot hold a piece). Once both players confirm placement, the game begins.
- Landmines cannot be placed on the 総司令部 or passage entrances
- Flag cannot be placed on passage entrances
Pieces (31 per player)
| Piece | Count | Rank | Special |
|---|
| General (大将) | 1 | 10 | Highest rank |
| Lt. General (中将) | 1 | 9 | |
| Maj. General (少将) | 2 | 8 | |
| Colonel (大佐) | 2 | 7 | |
| Lt. Colonel (中佐) | 2 | 6 | |
| Major (少佐) | 2 | 5 | |
| Captain (大尉) | 2 | 4 | |
| Lieutenant (中尉) | 2 | 3 | |
| Sub-Lt. (少尉) | 2 | 2 | |
| Cavalry (騎兵) | 2 | 1 | Can move 2 squares forward |
| Engineer (工兵) | 3 | — | Moves like a rook; defeats landmines |
| Spy (スパイ) | 1 | — | Defeats the General; loses to all others |
| Tank (タンク) | 3 | — | Beats rank ≤ 7; can move 2 forward |
| Airplane (ヒコーキ) | 2 | — | Unlimited vertical; flies over everything |
| Landmine (地雷) | 3 | — | Immobile; destroys attackers (both removed) |
| Flag (軍旗) | 1 | — | Immobile; takes strength of piece behind it |
Movement
- Most pieces move 1 square orthogonally (up/down/left/right)
- Cavalry / Tank: Can also move 2 squares forward (if path is clear)
- Engineer: Moves any number of squares in a straight line (like a rook in chess), blocked by other pieces
- Airplane: Unlimited vertical movement (flies over all obstacles); 1 square horizontal
- Landmine / Flag: Cannot move
- Only officers (Major or higher, ranks 5–10) can enter the opponent's 総司令部
Passage Zone
The middle zone can only be crossed through 2 passages (entry point → passage → opponent's entry point). Airplane ignores this restriction and can invade enemy territory from any column.
Special movement through passages:
- Cavalry / Tank: Can pass through a passage in one move (entry point → passage → opponent's entry point, counting as 2 steps forward), but only in a straight line (same column). If the column changes, the piece must stop at the passage. They can also enter a passage from 1 square behind the entry point (counting as 2 steps: 1 forward to entry point + passage). Cannot pass through if a piece occupies the passage
- Engineer: Can pass through a passage and continue moving in a straight line forward from the opponent's entry point (same column only; cross-column requires stopping at the passage). If an Engineer reaches an entry point via forward rook-like movement (same column), it can continue into the passage and through to the other side in the same move. Cannot pass through if a piece occupies the passage. An Engineer on a passage can exit to any connected entry point and continue its rook-like movement
Combat
When a piece moves onto an opponent's piece, combat is resolved automatically:
- Higher rank wins (lower rank piece is removed)
- Same rank: Both pieces are removed
- Spy vs General: Spy wins
- Spy vs anything else: Spy loses
- Landmine: Destroys any attacker (both removed). Exception: Engineer and Airplane defeat landmines cleanly
- Tank: Beats Colonel (rank 7) and below. Loses to Generals (rank 8+) and Airplane
- Airplane: Beats Colonel (rank 7) and below. Loses to Generals (rank 8+)
- Flag: Takes the combat strength of the piece directly behind it (toward own back row). If no piece is behind it, it is defenseless
Pieces involved in combat remain hidden — only the outcome (which piece survives) is visible, not the piece types.
Victory Conditions
- Occupy the opponent's 総司令部 with an officer (Major or higher, ranks 5–10) → Immediate win
- Eliminate all of the opponent's officers → Win (opponent can no longer occupy your 総司令部)