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Gunjin Shogi

Military strategy board game with hidden pieces. Occupy the enemy HQ to win.

Medium20–40 min2 playersStrategyDeductionJapanese

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Hidden information is never shown to other players. Detailed log can include your own extra information.

2 players · 5m/turn · CPU: Medium · Log: Basic log

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Hidden information is never shown to other players. Detailed log can include your own extra information.

2 players · CPU: Medium · Log: Basic log

Gunjin Shogi — Rules

Gunjin Shogi (Military Chess)

Overview

Gunjin Shogi is a 2-player strategy board game where players deploy military-themed pieces face-down on the board, then take turns moving and attacking. A computer referee resolves combat based on piece ranks. The game features hidden information — you cannot see your opponent's pieces.

Board

The board is 8 columns × 9 rows:

  • Rows 0–3: Player 1 territory
  • Row 4: Passage zone (2 passages at columns 1 and 6, connected to entry points on each side)
  • Rows 5–8: Player 2 territory
  • Each player has a 総司令部 (Headquarters) spanning columns 3–4 in their back row

Setup

Both players simultaneously place 31 pieces face-down in their 4×8 territory (the 総司令部 cell cannot hold a piece). Once both players confirm placement, the game begins.

  • Landmines cannot be placed on the 総司令部 or passage entrances
  • Flag cannot be placed on passage entrances

Pieces (31 per player)

PieceCountRankSpecial
General (大将)110Highest rank
Lt. General (中将)19
Maj. General (少将)28
Colonel (大佐)27
Lt. Colonel (中佐)26
Major (少佐)25
Captain (大尉)24
Lieutenant (中尉)23
Sub-Lt. (少尉)22
Cavalry (騎兵)21Can move 2 squares forward
Engineer (工兵)3Moves like a rook; defeats landmines
Spy (スパイ)1Defeats the General; loses to all others
Tank (タンク)3Beats rank ≤ 7; can move 2 forward
Airplane (ヒコーキ)2Unlimited vertical; flies over everything
Landmine (地雷)3Immobile; destroys attackers (both removed)
Flag (軍旗)1Immobile; takes strength of piece behind it

Movement

  • Most pieces move 1 square orthogonally (up/down/left/right)
  • Cavalry / Tank: Can also move 2 squares forward (if path is clear)
  • Engineer: Moves any number of squares in a straight line (like a rook in chess), blocked by other pieces
  • Airplane: Unlimited vertical movement (flies over all obstacles); 1 square horizontal
  • Landmine / Flag: Cannot move
  • Only officers (Major or higher, ranks 5–10) can enter the opponent's 総司令部

Passage Zone

The middle zone can only be crossed through 2 passages (entry point → passage → opponent's entry point). Airplane ignores this restriction and can invade enemy territory from any column.

Special movement through passages:

  • Cavalry / Tank: Can pass through a passage in one move (entry point → passage → opponent's entry point, counting as 2 steps forward), but only in a straight line (same column). If the column changes, the piece must stop at the passage. They can also enter a passage from 1 square behind the entry point (counting as 2 steps: 1 forward to entry point + passage). Cannot pass through if a piece occupies the passage
  • Engineer: Can pass through a passage and continue moving in a straight line forward from the opponent's entry point (same column only; cross-column requires stopping at the passage). If an Engineer reaches an entry point via forward rook-like movement (same column), it can continue into the passage and through to the other side in the same move. Cannot pass through if a piece occupies the passage. An Engineer on a passage can exit to any connected entry point and continue its rook-like movement

Combat

When a piece moves onto an opponent's piece, combat is resolved automatically:

  • Higher rank wins (lower rank piece is removed)
  • Same rank: Both pieces are removed
  • Spy vs General: Spy wins
  • Spy vs anything else: Spy loses
  • Landmine: Destroys any attacker (both removed). Exception: Engineer and Airplane defeat landmines cleanly
  • Tank: Beats Colonel (rank 7) and below. Loses to Generals (rank 8+) and Airplane
  • Airplane: Beats Colonel (rank 7) and below. Loses to Generals (rank 8+)
  • Flag: Takes the combat strength of the piece directly behind it (toward own back row). If no piece is behind it, it is defenseless

Pieces involved in combat remain hidden — only the outcome (which piece survives) is visible, not the piece types.

Victory Conditions

  1. Occupy the opponent's 総司令部 with an officer (Major or higher, ranks 5–10) → Immediate win
  2. Eliminate all of the opponent's officers → Win (opponent can no longer occupy your 総司令部)