Go (Weiqi)
Overview
Go is a two-player strategy board game originating from ancient China. Players take turns placing black and white stones on the intersections of a grid, aiming to control the most territory.
Setup
- Players: 2 (Black and White)
- Board: 19×19 grid (default), with 13×13 and 9×9 available as variants
- Black plays first
- White receives komi (compensation points) for going second: 7.5 (Chinese rules) or 6.5 (Japanese rules)
How to Play
On your turn, either:
- Place a stone on any empty intersection
- Pass your turn
Capturing
A group of connected stones (same color, orthogonally adjacent) is captured (removed from the board) when it has no liberties — no empty intersections orthogonally adjacent to any stone in the group.
Restrictions
- No suicide: You cannot place a stone that would leave your own group with zero liberties, unless doing so captures opponent stones first.
- Ko rule: You cannot recreate the exact board position from the previous turn (prevents infinite back-and-forth captures).
Ending the Game
When both players pass consecutively, the game enters the scoring phase:
- Players mark dead stones (stones that would be captured with continued play)
- Both players confirm the dead stone selection
- If players disagree, play resumes
Scoring
Chinese Rules (default)
Score = Territory (empty intersections surrounded by your stones) + Live stones on board
Japanese Rules
Score = Territory + Captured stones (prisoners taken during play + dead stones)
The player with the higher score wins. Komi (0.5 fractional part) prevents draws.
Variants
| Option | Values | Default | Description |
|---|
| Board Size | 19, 13, 9 | 19 | 19×19 is standard. 13×13 and 9×9 are smaller boards for quicker games. |
| Rules | Chinese, Japanese | Chinese | Chinese rules count territory + live stones. Japanese rules count territory + captures. |