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Fruit Crossing

May-not-follow trick-taking. Exchange fruits to build the highest-scoring combinations.

by hagizou(Game Design), HAKE(Illustration)

Medium40–60 min4 playersTrick-takingSet Collection

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4 players · 5m/turn · CPU: Medium · Log: Basic log

Solo Play

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4 players · CPU: Medium · Log: Basic log

Fruit Crossing — Rules

How to Play Fruit Crossing

Overview

Fruit Crossing is a trick-taking game where you exchange fruit cards with other players to build scoring combinations. Cards can be played face-up or face-down, adding a layer of bluffing and strategy.

Components

  • Fruit cards: 4 suits (Apple, Pineapple, Melon, Grape)
  • Each suit: one 0 card + ranks 1–6 (2 copies each) = 13 cards per suit
  • 4 players, 12 cards dealt per player per round
  • Each player receives a random suit's 0 card and a die at setup

Round Structure

  1. Deal: Shuffle and deal 12 cards to each player.
  2. Tricks (12 per round): Starting from the lead player, each player plays one card either face-up or face-down:
    • Face-up: The card is visible to everyone. You cannot play a fruit suit that another player has already played face-up in this trick.
    • Face-down: The card is hidden. Use your die to show the rank. You can play any suit when playing face-down.
  3. Trick Winner:
    • Among face-up cards, the highest rank wins (earlier player breaks ties).
    • If all cards are face-down, the highest rank wins (earlier player breaks ties).
  4. Card Exchange:
    • The winner picks one card from any other player's played card.
    • The player whose card was taken receives the winner's card instead.
    • All other players keep their own played card.
    • Collected cards are placed face-up or face-down (as played) in ascending order next to your 0 card.

Scoring

  • Sets: 3+ cards of the same rank but different suits: 1 point each, 4th card = 2 points.
  • Runs: 3+ cards of the same suit in consecutive ranks: 1 point each, 4th+ card = 2 points each. The 0 card can be part of a run.
  • Each card can only be used in one set or run (not both).

Instant Win

If any player collects a complete set of one suit (0 through 6), the game ends immediately and that player wins regardless of score.

Game End

Play one round per player (4 rounds for 4 players). The player with the highest total score wins. Ties are shared victories.