Daifugo (President)
Overview
Daifugo is a shedding card game for 3–6 players. The goal is to be the first to empty your hand. Players are ranked from President (Daifugo) to Beggar (Daihinmin) based on the order they finish.
Card Strength
Normal order (weakest → strongest):
3 < 4 < 5 < 6 < 7 < 8 < 9 < 10 < J < Q < K < A < 2 < Joker
Revolution reverses the order (except Joker stays strongest):
2 < A < K < Q < J < 10 < 9 < 8 < 7 < 6 < 5 < 4 < 3 < Joker
How to Play
- Deal: All cards are dealt evenly. In round 1, the player with ♦3 leads first.
- Play cards: On your turn, play a combination stronger than the current table play, or pass.
- Field clears: When all other players pass, the last player to play cards leads a new round.
- Finish: When you play your last card(s), you're ranked by finish order.
- Round ends: When only one player has cards left, they become the Beggar.
Valid Plays
- Single: Any one card
- Pair: Two cards of the same rank
- Triple: Three cards of the same rank
- Quad: Four cards of the same rank (triggers Revolution!)
- Sequence: Three or more same-suit consecutive cards (e.g., 5♠ 6♠ 7♠)
Your play must match the current format (same type and count) and be stronger.
Special Rules
| Rule | Effect |
|---|
| Revolution | Playing 4 of a kind or a 4+ card sequence reverses the strength order. Playing another reverses it back. |
| 8-Kill | Playing any card(s) that include an 8 immediately clears the field. You lead next. |
| Lock (Shibari) | When two consecutive plays share the same suit(s), all following plays must match those suits until the field clears. |
| Capital Fall | If the previous round's President doesn't finish 1st, they become the Beggar. |
| Spade-3 Return | The ♠3 is the only single card that can beat a Joker single. |
Card Exchange (Round 2+)
After dealing, cards are exchanged based on previous rankings:
- Beggar gives their 2 strongest cards to President (1 card in 3-player games)
- Poor gives their 1 strongest card to Vice President (4+ player games)
- Upper ranks return their weakest cards in exchange.
Joker
The Joker is always the strongest card. It can substitute for any card in pairs, triples, or sequences. Only ♠3 can beat a single Joker.
Scoring
Points are awarded based on finish position each round. After 10 rounds, the player with the highest total wins.
| Position | 3P | 4P | 5P | 6P |
|---|
| 1st (President) | +2 | +2 | +2 | +3 |
| 2nd | 0 | +1 | +1 | +1 |
| 3rd | -2 | -1 | 0 | 0 |
| 4th | — | -2 | -1 | 0 |
| 5th | — | — | -2 | -1 |
| 6th | — | — | — | -3 |